OddHoof.All five events

A drawing becomes a competitor

Draw a horse for a 100m race.

Your own sketch becomes the runner in a straight 100-metre race. Keep cheering to gain a small burst of speed, then see how your time compares with other drawings.

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Four hand-drawn animals racing on the 100m track
Actual gameplay from Draw a horse for a 100m race.

How this event works

  1. Draw a horse or any animal with the brush and color tools, or borrow a sample. Give it a name before you start.
  2. Press Space on a computer or tap the cheer button on a phone. Each tap gives a small boost; holding the button does not repeat it.
  3. Finish as fast as you can. Race three computer runners or choose recorded historical ghosts. The leaderboard keeps your best verified time.

What makes a fast run?

The horse runs forward automatically, so you can watch its head, tail and limbs wobble. A well-spaced cheer gives a small burst of speed. Holding the key or button does not keep cheering for you.

The shape and colors of your drawing change how your athlete looks, not its running speed. That keeps a wonderfully odd sketch competitive with a carefully drawn horse.

Quick question

Can I race a previous player?

Yes. Choose Historical ghosts before starting. Their recorded movements play beside you; they are not live opponents. You can also open a shared challenge link to race a specific replay.

Play in your browser, with no download or account. Submitted names, drawings and best results may appear on the public leaderboard.

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