A drawing becomes a competitor
Draw an animal. Make a splash.
Your drawing dives from a 50-metre platform. Time the takeoff near the target, then watch your animal rotate toward the water.

How this event works
- Draw an animal or borrow a sample and select Splash dive. The dive is solo and has a points leaderboard.
- Hit the moving takeoff marker near its target. Adjust rotation slightly with Left and Right during descent; rotation begins after the upward leap.
- Your score combines up to 20 takeoff points and 80 splash points. The widest actual line contact at entry is compared with your drawing’s own best width; gaps and paint fills do not count.
How splash points work
Your drawing leaps from a 50-metre platform. Hit the moving takeoff marker near its target for a stronger launch. Rotation begins during the fall, and Left and Right make small adjustments rather than stopping the spin.
Takeoff is worth up to 20 points and splash up to 80. The game looks at the widest continuous contact made by your actual drawn lines at the water surface, relative to the drawing’s own best width. Empty gaps and paint fills do not count as extra contact.
Quick question
Why is a bigger animal not automatically better?
Splash width is compared with that same drawing’s potential contact width. A clever landing matters more than simply filling the whole canvas.
Play in your browser, with no download or account. Submitted names, drawings and best results may appear on the public leaderboard.