A drawing becomes a competitor
A very strange long jump.
Cheer your hand-drawn athlete along the runway, jump in the green takeoff zone, then enjoy three silly moves in mid-air. Run-up and takeoff make the main difference; tricks add a small bonus.

How this event works
- Draw an animal and start the run-up. Tap the cheer button or press Space to build speed.
- Press Up or tap Takeoff while the animal is in the green zone. Crossing the board without jumping fails the attempt.
- In the air, tap Do a trick to cycle through wiggle, backflip and bulge. You may queue one next trick without watching a timing meter. Your farthest valid distance ranks highest.
The takeoff matters most
The runway leads to a green takeoff zone just before the board at 32 metres. Cheer during the approach, then jump while your drawing is inside the zone. Passing the board without a jump ends the attempt.
Once airborne, tap Do a trick to see a wiggle, backflip and bulge in that order. You can queue the next move while one is playing. Tricks add only a limited distance bonus, giving you time to enjoy the pose and the heavy landing.
Quick question
Do I need to time every trick?
No. Takeoff timing and run-up speed are the main competitive decisions. Airborne tricks are simple taps rather than a separate timing meter.
Play in your browser, with no download or account. Submitted names, drawings and best results may appear on the public leaderboard.