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A drawing becomes a competitor

A very strange long jump.

Cheer your hand-drawn athlete along the runway, jump in the green takeoff zone, then enjoy three silly moves in mid-air. Run-up and takeoff make the main difference; tricks add a small bonus.

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Hand-drawn animals approaching the long-jump takeoff board
Actual gameplay from A very strange long jump.

How this event works

  1. Draw an animal and start the run-up. Tap the cheer button or press Space to build speed.
  2. Press Up or tap Takeoff while the animal is in the green zone. Crossing the board without jumping fails the attempt.
  3. In the air, tap Do a trick to cycle through wiggle, backflip and bulge. You may queue one next trick without watching a timing meter. Your farthest valid distance ranks highest.

The takeoff matters most

The runway leads to a green takeoff zone just before the board at 32 metres. Cheer during the approach, then jump while your drawing is inside the zone. Passing the board without a jump ends the attempt.

Once airborne, tap Do a trick to see a wiggle, backflip and bulge in that order. You can queue the next move while one is playing. Tricks add only a limited distance bonus, giving you time to enjoy the pose and the heavy landing.

Quick question

Do I need to time every trick?

No. Takeoff timing and run-up speed are the main competitive decisions. Airborne tricks are simple taps rather than a separate timing meter.

Play in your browser, with no download or account. Submitted names, drawings and best results may appear on the public leaderboard.

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